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Long story short, this druid had spent hundreds of Eat Treats Do Tricks Funny Design For Halloween shirt learning how to magically influence a creature in such a way that bypasses charm immunity, and used this ability to coax the tarrasque into attacking locations of her choosing. So, the tarrasque wasnβt the boss, the druid was. The goal was to either recruit other metallic dragons to distract the tarrasque while the party took on the druid, or break her hold on it somehow. Mind you, this wasnβt the idiotic 5th edition tarrasque that is nothing more than a bag of hit points. I borrowed the real tarrasque rules, where it cannot actually be killed without at least one wish spell. If I hadnβt, the party could handily have killed it themselves. To me, the tarrasque should never be a βbossβ per se. It has no evil plans and is unpredictable. It just shows up sometimes and fucks shit up, then leaves. If a party faces one, the goal should never be to outright defeat it, but rather just make it go away. βKill the big monsterβ isnβt a very interesting story. However, if the tarrasque is just a tool in the villainβs toolbox, then you have some story potential. Thatβs what I tried to do.
(Eat Treats Do Tricks Funny Design For Halloween shirt)To determine whether a creature or group of creatures flees, make a DC 10 Wisdom saving throw for the creature or the Eat Treats Do Tricks Funny Design For Halloween shirt. If the opposition is overwhelming, the saving throw is made with disadvantage, or you can decide that the save fails automatically. If a groupβs leader canβt make the saving throw for whatever reason, have the creature in the group with the next highest Charisma score make the saving throw instead. On a failed save, the affected creature or group flees by the most expeditious route. If escape is impossible, the creature or group surrenders. If a creature or group that surrenders is attacked by its conquerors, the battle might resume, and itβs unlikely that further attempts to flee or surrender will be made. A failed saving throw isnβt always to the adventurersβ benefit. For example, an ogre that flees from combat might put the rest of the dungeon on alert or run off with treasure that the characters had hoped to plunder.
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Have them go on adventures trying to raise allies. Have them search out monsters that can maybe be tricked into fighting the tarrasque for them. Only after an extended period of Eat Treats Do Tricks Funny Design For Halloween shirt should they even try to go head to head with the beast. Second, wherever they are facing the tarrasque head-on, put a time limit on the encounter. Itβs almost embarrassingly easy for a high level party to slowly kill the tarrasque. Use flight, or fast movement, to stay out of range, then slowly wear it down. So make sure the PCs have to finish it off in a hurry. Maybe itβs going to devour something important. Maybe itβs going to break open a portal to the planet of the tarrasques, unleashing thousands of the beasts. Or maybe itβs just going to escape into one of its burrows.
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