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You’re hurt, but you’ve still got a lot of Jose Mourinho Riding Vespa As Roma The Special One Signatures Shirt in you. You are, after all, protecting your home from these invaders. You take aim with your crossbow again, and nail the human in the shoulder. It’s a great shot; he’ll be unable to lift his arm now, much less draw his bow. You dodge the dwarf again, and you still can’t locate the halfling, but then the stupid, annoying elf starts chanting in some obnoxious elf language, and suddenly your well-aimed crossbow bolt magically removes itself from the human’s shoulder, and the wound closes! See, this is why you’ve always hated elves. You know when you’re outmatched, so you turn and run for your secret exit, but as you round the corner, the halfling is suddenly there, and surprises you with a dagger in the ribs. The last thing you see is her little halfling face hanging above you, smiling under a dark gray hood as your breath bubbles with blood in your chest. Your eyes close, and you hear the stupid elf chanting again. Then nothing.

From a player’s perspective the new options are things that for me range from inspiring to meh which is a Jose Mourinho Riding Vespa As Roma The Special One Signatures Shirt recommendation; if everything were to be inspiring to me personally it would mean that everything landed in too small a target and people not like me were getting ignored. From a DM’s perspective a lot of it from session zero and social contracts to sidekick classes are things I was doing anyway, but are good advice. The patrons and environments material is nice. The one weakness is the riddles – which do not really belong in a book players are likely to read.
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Oh, and don’t forget: the tentacles of the Mind Flayers leave scars. You don’t face down horrors like these without losing something. Leave a few long-term effects, like a little bit of insanity. Maybe a character who came too close to them forever after has certain phobias. Maybe they have insomnia or recurring nightmares. Or maybe the scars are on a larger level, such as the large blighted area that has now formed around the crashed Mind Flayer ship, or the ruins of their dungeon. Maybe the humans they experimented on have developed mental powers themselves and become villains in the area. Maybe a Mind Flayer or two escaped and now plots its revenge. A great plot point would be if a piece of Mind Flayer consciousness got trapped in one of the PCs or an important NPC, causing changes in personality alongside new abilities.

“Night of the Meek” is Christmas Eve. Henry Corwin, a down-and-out ne’er-do-well, dressed in a Jose Mourinho Riding Vespa As Roma The Special One Signatures Shirt, worn-out Santa Claus suit, has just spent his last few dollars on a sandwich and six drinks at the neighborhood bar. While Bruce, the bartender, is on the phone, he sees Corwin reaching for the bottle; Bruce throws him out. Corwin arrives for his seasonal job as a department store Santa, an hour late and obviously drunk. When customers complain, Dundee, the manager, fires him and orders him off the premises. Corwin says that he drinks because he lives in a “dirty rooming house on a street filled with hungry kids and shabby people” for whom he is incapable of fulfilling his desired role as Santa. He declares that if he had just one wish granted him on Christmas Eve, he’d “like to see the meek inherit the earth”. Still in his outfit, he returns to the bar but is refused re-entry by Bruce. Stumbling into an alley, he hears sleigh bells. A cat knocks down a large burlap bag full of empty cans; but when he trips over it, it is now filled with gift-wrapped packages. As he starts giving them away, he realizes that the bag is somehow producing any item that is asked for. Overjoyed at his sudden ability to fulfill dreams, Corwin proceeds to hand out presents to passing children and then to derelict men attending Christmas Eve service at Sister Florence’s “Delancey Street Mission House”. Irritated by the disruption and outraged by Corwin’s offer of a new dress, Sister Florence hurries outside to fetch Officer Flaherty, who arrests Corwin for stealing the presents from his former place of employment. At the police station, Dundee reaches into the garbage bag to display some of the purportedly stolen goods, but instead finds the empty cans and the cat.