Segeln Freibeuter Design für Segler Shirt
How about if we make the AMS attachment have Segeln Freibeuter Design für Segler Shirt, so all of the many sunderers that have just spent 50 certs to be able to deploy would be slower than normal spawn rooms, but somebody willing to invest more can reduce that spawn time down to where it is at now. This will mean killing that pivotal sunderer is a lot more important, because it’s harder to replace. One annoyance I can see is if somebody has a rank 1 sundy deployed preventing other more advanced sundys from deploying. I don’t have a good solution for that unfortunately…
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Best Segeln Freibeuter Design für Segler Shirt
I really like the idea of larger, more complicated rooms with Segeln Freibeuter Design für Segler Shirt and hallways connecting them. Planetside 1 bases benefited greatly from this. It gave you an alternate to running through the open where you could be bombed/shot by tanks. This game has far too much open fighting, almost all the interior fighting is finished very quickly with how easy it is to attack. By the time you get in a base itself (AMP station I am looking at you), there is no fighting to be done.